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AI Insights · Timothy · January 2021

Q4 2020 Performance of Top City Building Games on iOS in Latin America

An analysis of the top city building games on the iOS platform in Latin America during Q4 2020, showcasing downloads, revenue, and user trends.

Q4 2020 Performance of Top City Building Games on iOS in Latin America

In the fourth quarter of 2020, city building games continued to entertain and engage users across Latin America on the iOS platform. Sensor Tower's data provides a glimpse into how these games performed during this period.

SimCity BuildIt, published by Electronic Arts, showed a consistent increase in revenue, peaking at $10K in the week of November 23rd. Downloads surged to 11K in the week of December 21st, while weekly active users reached a high of 85K in the same week.

The Simpsons™: Tapped Out, another title from Electronic Arts, experienced its highest revenue at $16K in mid-November. The game saw the most downloads, over 10K, in the week of October 19th, and maintained a steady base of weekly active users, peaking at around 73K in mid-October.

Social Quantum's Megapolis: City Building Sim generated its top revenue of $1K in the last week of December. The game's downloads reached 1K in the same week, with weekly active users also showing an increase to nearly 1K towards the end of the quarter.

PIXOWL INC.'s Peanuts: Snoopy Town Tale saw its revenue rise to $1K in the first week of November. While downloads remained relatively low, weekly active users had a slight uptick to nearly 1K in the week of October 12th.

Lastly, The Tribez: Build a Village by Game Insight had a revenue increase to $834 in the last week of September. Downloads and weekly active users remained modest throughout the quarter, with active users peaking at 828 in the week of September 28th.

For more in-depth insights and data analysis, Sensor Tower's platform provides a comprehensive view into the app market performance.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2021